- Semiotics, Semiotics of Music, Film Semiotics, Computer Music, Sound and Music Computing, Soundscapes Theory and Practice, and 25 moreMultimedia, Musicology, Electronic Music, Contemporary Music, Soundscape Studies, Soundscape Design, Performing Arts, Visual Semiotics, Semiotica, Cultural Semiotics, Music, Phonology, Computational Linguistics, Computational Modelling, Italian Literature, Environmental Philosophy, 20th Century Italian Literature, Environmental Humanities, Madness and Literature, Phonological Acquisition, Interactive Art, Physical Computing, Sound Design, Interactive Arts, and Musical Compositionedit
The paper introduces a series of techniques for algorithmic composition in which compositional data are extracted from audio at the sample level. In this way, typical Digital Signal Processing operations can act as tools to... more
The paper introduces a series of techniques for algorithmic composition in which compositional data are extracted from audio at the sample level. In this way, typical Digital Signal Processing operations can act as tools to create/retrieve music materials. First, in order to describe audio-driven processes in composition, the notion of audioparity is introduced. Secondly, various approaches are discussed that map sample values to composition events. The implementation of these processes is then presented, in particular in relation to music notation generation. Finally, the paper discusses some applications of the same techniques to physical computing.
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The article aims at relating two aspects of film as a textual object. The first concerns its narratological status. Semiotic studies have often discussed “expansion” and “condensation” as two procedures for which a set of sense units are... more
The article aims at relating two aspects of film as a textual object. The first concerns its narratological status. Semiotic studies have often discussed “expansion” and “condensation” as two procedures for which a set of sense units are respectively distributed on a larger scale or concentrated in a reduced one. The second aspect is related to the contribution of the audible dimension to filmic enunciation, in the context of the so-called “audiovision”, i.e. the regime of basic enunciation of the post-silent cinema. In this sense, sound should not be considered per se, rather as an element of variable relevance within the audiovisual discourse. Moreover, sound triggers a specific perceptual dimension that has not always been fully considered in cinema studies. In order to bring together these two aspects, the contribution proposes two “micro-analyses of the audible”, by taking into consideration two very short sequences (from Alien and Matrix, so as to constitute a microcorpus of Hollywood science fiction), in which sound nevertheless plays a (curiously) pivotal role. For duration and content, the sequences seem to have a marginal role in the overall context of the filmic text: by means of sound organization, however, each condenses some fundamental textual elements of the whole film.
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Osservazioni sulla configurazione passionale di Travis Bickle in Taxi Driver di M. Scorsese
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[ITA] An introductory discussion on the role of the audible dimension in Cries and whispers by I. Bergman.
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Programming languages represent a class of semiotic systems that has mostly escaped semiotic literature, as they have been typically regarded as mechanical and, thus, far from the complexity of man–made systems. The contribution aims at... more
Programming languages represent a class of semiotic systems that has mostly escaped semiotic literature, as they have been typically regarded as mechanical and, thus, far from the complexity of man–made systems. The contribution aims at introducing some general aspects of programming language by proposing a theoretical semiotic framework. Enunciation is taken into account and its effects are investigated in relation to three programming language paradigms.
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In the following contribution I will propose a semiotics of the audible as the background, rooted in perception, of a semiotics of the music. My aim is to provide a theoretical framework as general as possible, and thus —of course —... more
In the following contribution I will propose a semiotics of the audible as the background, rooted in perception, of a semiotics of the music. My aim is to provide a theoretical framework as general as possible, and thus —of course — approximate and sketchy, by introducing a set of notions that are intended to ful ll the minimal requirements for a de nition of the audible domain from a semiotic point of view. I will also advance some methodological hypotheses concerning the description of both listening and sound, based on a semiotic interpretation of Pierre Schae er’s proposals. Indeed, the whole plan may sound too ambitious, as it would require a much longer discussion than the following. In this sense, the contribution may be read as a sort of manifesto, posing in form of theses a number of notions and categories intended to be questioned in the future.1
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This paper presents a study of the score of John Cage's Imaginary Landscape No. 4 for 12 radios and 24 players. After introducing the work and its history, the paper shows the relation between the formal operations at its origin and the... more
This paper presents a study of the score of John Cage's Imaginary Landscape No. 4 for 12 radios and 24 players. After introducing the work and its history, the paper shows the relation between the formal operations at its origin and the final score. An annotation format is then introduced , and the resulting annotated version of the score is discussed. The latter may be used as an analytical tool, as a performing aid for human players, and as source data for an automated realization of the work. Finally, a complete graphic score is presented, obtained from data processing and displaying.
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The paper presents a reconstruction of the automatic poetry generation system realized in Italy in 1961 by Nanni Balestrini to compose the poem Tape Mark I. The major goal of the paper is to provide a critical comparison between the... more
The paper presents a reconstruction of the automatic poetry generation system realized in Italy in 1961 by Nanni Balestrini to compose the poem Tape Mark I. The major goal of the paper is to provide a critical comparison between the high-level approach that seems to be suggested by the poet, and the low-level combinatorial algorithm that was actually implemented. This comparison allows to assess the relevance of how the available technology constrained and shaped the work of the poet, to reveal some of his aesthetic assumptions, and to discuss some aspects of the relation between human and the machine in the creative process.
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[ITA] The paper discusses the analysis and simulation of the soundscape of the outdoor market of Porta Palazzo in Torino. It introduces some general considerations, a computational framework and finally presents the simulation results.
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The paper deals with strategies and techniques for building and using “residual orchestras”, that is, ensembles of low cost music instruments that can be controlled by the computer. First, the notion of “residual” is discussed as a... more
The paper deals with strategies and techniques for building and using “residual orchestras”, that is, ensembles of low cost music instruments that can be controlled by the computer. First, the notion of “residual” is discussed as a keyword for the project. Then, the physical computing scenario is introduced, as it is the main reference for all the discussed projects. The inspiring“punk”philosophy is presented,and basic values and principles for design and implementation are discussed, in particular “refabrication”, softening, flexibility. A design/ production pipeline is presented that takes into account the three different layers in residual orchestras: physical, physical computing, computation. Finally, some projects that have been realized are shortly discussed.
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[ITA] A discussion concerning the status and role of subjectivity in Eco's A Theory of Semiotics
Research Interests: Semiotics and Umberto Eco
The paper deals with strategies and techniques for building and using “residual orchestras”, that is, ensembles of low cost music instruments that can be controlled by the computer. First, the notion of “residual” is discussed as a... more
The paper deals with strategies and techniques for building and using “residual orchestras”, that is, ensembles of low cost music instruments that can be controlled by the computer. First, the notion of “residual” is discussed as a keyword for the project. Then, the physical computing scenario is introduced, as it is the main reference for all the discussed projects. The inspiring “punk” philosophy is presented, and basic values and principles for design and implementation are discussed, in particular “refabrication”, softening, flexibility. A design/production pipeline is presented that takes into account the three different layers in residual orchestras: physical, physical computing, computation. Finally, some projects that have been realized are shortly discussed.
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The article proposes a survey of the notion of "digital creativity" and discusses the results from an annotated bibliography, explored by means of citation graphs
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The SoDA (Sound Design Accelerator) project aims at providing a flexible software environment for soundscape generation. Based on semantic information, it provides both an annotation schema and an annotated library of sound files that... more
The SoDA (Sound Design Accelerator) project aims at providing a flexible software environment for soundscape generation. Based on semantic information, it provides both an annotation schema and an annotated library of sound files that operates in relation to a generative system that delivers the final audio content. SoDA provides the user with various forms of interaction: from incremental assisted exploration of semantic and audio content in real-time to completely automated off-line soundscape composition. In this paper we describe the semantic and audio components and the various interaction modes.
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[ITA] A semiotic discussion of the relation between sound and body, in relation to various regimes of sign notation
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[ITA] A short introduction to some relevant epistemological aspects of Eco's Theory of modes of semiotic production
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[ITA] A study that aims at defining some general semiotic features of the notion of "digestive space" in the framework of a semiotics of the body, and to map them on two very different objects, a tunisine therapy and an architectural... more
[ITA] A study that aims at defining some general semiotic features of the notion of "digestive space" in the framework of a semiotics of the body, and to map them on two very different objects, a tunisine therapy and an architectural project (the Philips Pavilion).
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[ITA] A survey and a discussion on the epistemological status of the expression/content theoretical couple in particular in Greimasian school and Eco's semiotics
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[ITA] An analysis of the notorious opening sequence of Sergio Leone's Once upon a time in the West, from the viewpoint of sound materials in relation to narrative construction
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[ITA] In the framework of a semiotics of the audible, the article discusses two possibile phenomenological forms in which sound seems to manifest itself, perceptually and culturally.
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A discussion and a reorganisation from a semiotic viewpoint of Schaeffer's Theory of listening
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[ITA] A discussion and a reorganisation from a semiotic viewpoint of Schaeffer's Theory of listening
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The paper presents a software solution for audio multi- process setups, i.e. where many different audio software setups are to be fast loaded/unloaded, that has been implemented for Marcel·l ́ı Antu ́nez Roca’s last work Pseudo (2012).
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[ITA] Programming languages are a class of semiotics of great interest, although little investigated by current semiotic literature. Their explicit linguistic nature, together with their artificiality, make them an interesting test bed... more
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Programming languages are a class of semiotics of great interest, although little investigated by current semiotic literature. Their explicit linguistic nature, together with their artificiality, make them an interesting test bed for a theory of enunciation. In our contribution we discuss some introductory elements for an analysis of the categories of persona, space and time in programming languages, demonstrating the “ethnographic” variability that results from the presence of various linguistic paradigms.
Programming languages are a class of semiotics of great interest, although little investigated by current semiotic literature. Their explicit linguistic nature, together with their artificiality, make them an interesting test bed for a theory of enunciation. In our contribution we discuss some introductory elements for an analysis of the categories of persona, space and time in programming languages, demonstrating the “ethnographic” variability that results from the presence of various linguistic paradigms.
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The article describes the design, production and usage of the ‘Rumentarium’, a computer-based sound generating system involving physical objects as sound sources. The Rumentarium is a set of handmade resonators, acoustically excited by DC... more
The article describes the design, production and usage of the ‘Rumentarium’, a computer-based sound generating system involving physical objects as sound sources. The Rumentarium is a set of handmade resonators, acoustically excited by DC motors, interfaced to the computer by means of various microcontrollers. Following an ecological/anthropological approach, in the Rumentarium discarded materials are used as sound sources. Every instrument is ‘produced while designed’ in an improvisation-like manner, starting from available materials. In this way, hardware is ‘softened’: that is, it can be continuously modified as in software development. Analogously, the onsite setup is very light, so that components can be added or removed on the fly, even while the Rumentarium is at work. Differently from typical computer music, the Rumentarium, while entirely computationally controlled, is an acoustic sound generator. On one hand, the Rumentarium can be played like an instrument in conjunction with a MIDI controller, for use in live musical performance. On the other side, it can be driven by algorithmic strategies. In this way, the Rumentarium can be configured also as a sound installation, in a standalone mode. Some artistic works are discussed while introducing the various control modalities that have been specifically developed for the Rumentarium.
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[ITA] A collection of 35 poems generated from a corpus-based Markov algorithm. Original poems are by G.P. Caprettini, to whom the work pays homage. Notes to the texts are included, trying to show the homogeneity of the newly generated... more
[ITA] A collection of 35 poems generated from a corpus-based Markov algorithm. Original poems are by G.P. Caprettini, to whom the work pays homage. Notes to the texts are included, trying to show the homogeneity of the newly generated poems to the original ones. It includes also a final essay, describing the experiment in the context of semiotics
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An analysis of Vargtimmen's complex narrative/enunciative structure from the perspective of landscape and sound
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The paper describes an approach to the control of electromechanical devices for musical purposes (mainly, DC motors and solenoids) using audio signals. The proposed approach can be named ``audio physical computing'', i.e. physical... more
The paper describes an approach to the control of electromechanical devices for musical purposes (mainly, DC motors and solenoids) using audio signals. The proposed approach can be named ``audio physical computing'', i.e. physical computing oriented towards sound generation by means of audio signals. The approach has its origin in a previous physical computing project dedicated to music generation, the Rumentarium Project, that used microcontrollers as the main computing hardware interface. First, some general aspect of physical computing are discussed and the Rumentarium project is introduced. Then, a reconsideration of the technical setup of the Rumentarium is developed, and the audio physical computing approach is considered as a possible replacement for microcontrollers. Finally, a music work is described, in order to provide a real life example of audio physical computing.
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Feedback-based systems for audio synthesis and processing have been in use since the '60s, resulting both from the theoretical reflection on Cybernetics and System theory, and from the practical experimentation on analog circuits. The... more
Feedback-based systems for audio synthesis and processing have been in use since the '60s, resulting both from the theoretical reflection on Cybernetics and System theory, and from the practical experimentation on analog circuits. The advent of computers has made possible the implementation of complex theoretical systems into audio-domain oriented applications, in some sense bridging the gap between theory and practice in the analog domain, and further increasing the range of audio/musical applications of feedback systems.
In this paper, we first briefly introduce feedback systems; then, we propose a set of features to characterize them; finally we propose a typology targeted at feedback systems used in the audio/musical domain, and discuss some relevant examples.
In this paper, we first briefly introduce feedback systems; then, we propose a set of features to characterize them; finally we propose a typology targeted at feedback systems used in the audio/musical domain, and discuss some relevant examples.
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Alighiero Boetti is one of the most representative contemporary Italian artist and his opus is raising a constantly growing international interest. Many of his works can be realized on very different supports and make use of algorithmic... more
Alighiero Boetti is one of the most representative contemporary Italian artist and his opus is raising a constantly growing international interest. Many of his works can be realized on very different supports and make use of algorithmic procedures. This contribution analyzes a minimal work, consisting only of the linguistic description of a process, with the aim of demonstrating that, in spite of its simplicity, it shows various relevant features of Boetti's aesthetics.
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The paper describes the design, production and usage of the "Rumentarium", a computer-based sound generating system involving physical objects as sound sources. The Rumentarium is a set of handmade resonators, acoustically excited by DC... more
The paper describes the design, production and usage of the "Rumentarium", a computer-based sound generating system involving physical objects as sound sources. The Rumentarium is a set of handmade resonators, acoustically excited by DC motors, interfaced to a computer by four microcontrollers. Following an ecological/anthropological perspective, in the Rumentarium discarded materials are used as sound sources. While entirely computationally-controlled, the Rumentarium is an acoustic sound generator. The paper provides a general description of the Rumentarium and discusses some artistic applications.
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The rapid evolution of technology and the processing aspects of some contemporary art forms make maintenance and re-fruition of a number of past masterpieces a difficult task. This is especially true of multimedia installations, with... more
The rapid evolution of technology and the processing aspects of some contemporary art forms make maintenance and re-fruition of a number of past masterpieces a difficult task. This is especially true of multimedia installations, with multiple audio and video sources coordinated through some control device, which also accounts for user interaction issues. So, it is not inappropriate to speak of “archeology of multimedia” in the case of the remise-en- oeuvre of an installation. This paper describes a complete example of archeology of multimedia. In particular, the art exhibit is the reprise of the first truly multimedia show of the electronic era: Le Corbusier’s Poème électronique, displayed at the World Exhibition in Brussels in 1958. The show, conceived for the Philips Pavilion and consisting of a black&white video, color light ambiances, music moving over sound routes, visual special effects, has never been reprised after the end of the exhibition. The Poème électronique has been entirely reconstructed after a philological investigation through image archives, project sketches and technical documentation from Philips and then delivered in two virtual reality settings. Moreover, two aspects of the project are worth being abstracted from the design and realization of this specific reconstruction and contribute to the design, pre-visualization and fruition of novel contemporary artworks: a language for the description of the control score and an architecture design for the integration of several media sources. The language and the architecture, with a sketch of a friendly interface, are illustrated at the end of the paper.
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This paper presents a graph-based system for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. The application can be used... more
This paper presents a graph-based system for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. The application can be used alone, as a pure sonic exploration device, but can also be integrated into a virtual reality engine. In this way, the soundcape can be acoustically integrated in the exploration of an architectonic/urbanistic landscape.
The paper is organized as follows: after taking into account the literature on soundscape, we provide a formal definition of the concept; then, a model is introduced, and finally, we describe a software application together with a case-study
The paper is organized as follows: after taking into account the literature on soundscape, we provide a formal definition of the concept; then, a model is introduced, and finally, we describe a software application together with a case-study
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Alighiero Boetti is one of the most representative contemporary Italian artist and his opus is raising a constantly growing international interest. Many of his works can be realized on very different supports and make use of algorithmic... more
Alighiero Boetti is one of the most representative contemporary Italian artist and his opus is raising a constantly growing international interest. Many of his works can be realized on very different supports and make use of algorithmic procedures. This contribution analyzes a minimal work, consisting only of the linguistic description of a process, with the aim of demonstrating that, in spite of its simplicity, it shows various relevant features of Boetti's aesthetics.
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The aim of the following contribution is to provide a detailed introduction to Musica per un anno by Enore Zaffiri (hence on, MPUAN). To summarize the very complex matter that is the subject of the following discussion, MPUAN is a... more
The aim of the following contribution is to provide a detailed introduction to Musica per un anno by Enore Zaffiri (hence on, MPUAN). To summarize the very complex matter that is the subject of the following discussion, MPUAN is a one-year-long composition made entirely of sinusoidal sounds to be delivered in an unspecified environment. The paper features a literate programming approach that discusses MPUAN while proposing a new digital implementation in SuperCollider
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[ITA] An introduction to some key points of J.-L. Prieto's semiotics in relation to an analysis of Scorsese's classi Taxi Driver
Research Interests: Semiotics and Film Theory
[ITA] A semiotic analysis of human computer interaction in relation to computer music performances, taking into account the role of the body in relation to various musical practices involving computational devices
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[ITA] A discussion of strategies and techniques used in composing music for Marcel·lí Antúnez Roca's interactive performance Cotrone
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[ITA] A semiotic discussion about the relevance and features of sound in the horror films by Universal that established most of the cliches of the horror genre
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More than 40 years ago Pierre Schaeffer's Traité des objects musicaux (1966) proposed a way to think the audible domain avoiding the simple shortpaths of a pure acoustic approach. Schaeffer's attitude yielded to a double-sided analytic... more
More than 40 years ago Pierre Schaeffer's Traité des objects musicaux (1966) proposed a way to think the audible domain avoiding the simple shortpaths of a pure acoustic approach. Schaeffer's attitude yielded to a double-sided analytic device -the so-called ``typo-morphologie''- which was intended as a multifaceted tool for the description of the ``sound objects'', i.e. all the objects belonging to the audible domain. In particular, the ``typologie'' resulted in the proposal of a descriptive space where each sound object can receive a specific position. As Schaffer's ``geography of sound'' has never been consistently developed, this contribution tries to redefine the typological space in a continuous, consistent and intersubjectively usable way. The resulting space is intended as a reference frame for the phenomenological mark-up of sound objects. Due to its typological nature, it is particularly well-fitted for the annotation of sound object collections: such an annotation is relevant for the description of soundscape and audiovisual/multimedia domains but also in the analysis of music corpora. As an example, an analysis of Edgar Varèse's Poème électronique will be discussed. The music material is the unpublished original 3 track version rediscovered by the VEP project (http://edu.vrmmp.it/vep/).
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[ITA] An in-depth analysis of Alighiero Boetti's Alternando da 1 a 100 e viceversa series, from the a semiotic perspective investigating the notion of abstract machine. Unpublished in this version.
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An attempt to reconsider an area that has become semiotically unknown: musical notation in its twentieth-century developments. What this study proposes is an introductory reflection to semiotics of notation considered both as a reflection... more
An attempt to reconsider an area that has become semiotically unknown: musical notation in its twentieth-century developments. What this study proposes is an introductory reflection to semiotics of notation considered both as a reflection on notation in the light of semiotics and as a semiotic work which is typical of notation as such.
On the one hand, it is a matter of taking into account the historicity of the phenomenon and the semiotic reflection that has stimulated it; the particular scale of the problem in the period 1950-70 is then investigated in relation to causes that could be defined both as "internal" (the changed state of musical matter, serial and post-serial compositional practices, happening and improvisation) and "external" (the relationship with other sectors of culture: from visual arts to literature, to philosophy).
On the other hand, the examples considered in the text are a test bench of absolute importance for the observation of the dynamics underlying a semiotically central problem such as that of notation, and of the double order (between what signs and what is signed) that it immediately evokes.
On the one hand, it is a matter of taking into account the historicity of the phenomenon and the semiotic reflection that has stimulated it; the particular scale of the problem in the period 1950-70 is then investigated in relation to causes that could be defined both as "internal" (the changed state of musical matter, serial and post-serial compositional practices, happening and improvisation) and "external" (the relationship with other sectors of culture: from visual arts to literature, to philosophy).
On the other hand, the examples considered in the text are a test bench of absolute importance for the observation of the dynamics underlying a semiotically central problem such as that of notation, and of the double order (between what signs and what is signed) that it immediately evokes.
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[ITA] An in-depth analysis of FF Coppola's masterpiece The Conversation, that introduces some general concepts related to a semiotics of the audible perception.
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[ITA] A handbook that introduces some basics aspects of SuperCollider music and audio environment
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A slide-oriented course in basic graphic design from a computational perspective using the Nodebox graphic programming environment
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The document reports back on the experience of linking the IOSONO Wave field synthesis system for virtual sound spatialization and the SuperCollider environment for algorithmic music composition and audio synthesis. Development of the... more
The document reports back on the experience of linking the IOSONO Wave field synthesis system for virtual sound spatialization and the SuperCollider environment for algorithmic music composition and audio synthesis. Development of the discussed project happened on October 18th-26th 2016 at Erich-Thienhaus-Institut (ETI), Hochschule für Musik Detmold, in the framework of the Guestprofessorship " Detmold Residence for Sound, Image & Space Design " , and was presented on October 26th at Konzerthaus Detmold, in the workshop Algorithmic spatialization. Interfacing SuperCollider to the Wave field system, with live usage of the IOSONO system.
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1.000 Ouroboric Short Pieces for ad libitum Improvisers
